Animation Strategies – Some test texturing

As the look of the walls lay in the textures, and no UV mapping is required for this, I decided to do a little bit of experimentation with the wall in textures today. I tried to use the image below as a reference, I think perhaps I could look at adding a few little lumps and bumps to the metal to make it look dented, but otherwise I’m pretty happy with how this is looking as a concept.

This was the chosen result for the wall:

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