This week we were tasked with presenting our concept, ideas, concept art etc. to the class. After this, we were given some tutorials to follow to give us a refresher on texturing and substance painter:
This was the tree that I textured from that tutorial.
I spent this week and some of class thinking about the walls of our environment, as I have been tasked with modelling and texturing these. I went for a modular approach to this, and wanted to ensure that the metal wall panels were quite uneven and crooked to keep on style:
I used the following references for this:
I particularly like the references above because of the strange angles and the stylistic elements, and when I texture the wall after it’s been approved, I want to go for this sort of look. Quite reflective, but scratched and buffed.
This was the wall after bevelling in Blender, then I went in with some details:
I thought this was a little too much, since the style we’re aiming for is a little more simplistic, so I just decided to buff out the edges of the wall:
I then added some mock bolts etc. just to see what that might look like, these are by no means the final models, I will be taking them to class on Monday to review and see where improvements need to be made. With this reasoning in mind, I will likely leave texturing for a while: