Project Comfort Zone: Production Update Blog, May (Additional modelling and texturing, keyframe-able window image sequences, animation assist on secondary movement, readying blender files for lighting and render organisation and supervision.)

My responsibilities were finished during the last few weeks before the deadline, so I moved on to help with other areas of the pipeline that required assistance.

Animation Assistance:

I helped Amy with secondary animation, allowing for quicker production of renderable FBX’s! I focused on some secondary movement in Charli’s t-shirt and hair, then cleaned up on bits of her clothing or sketchbook prop cutting through her geometry. EG.:

Production and Organisation:

Additionally, I took a lot of time to rename and organise all of our finished render files and image sequences into their scene and shot numbers, uploading all of them to an organised OneDrive to ensure ease of access (particularly after final cuts were made, which was causing a lot of our shot and scene files to be incorrectly named) – I was careful to consistently update these files throughout the rendering process, archiving unsuccessful renders and replacing with revised versions.

I further assisted in this area by importing all of the finished animation files to Blender and applying textures to the character and prop animations. This meant that Adam could jump straight into lighting the shots without having to waste time applying textures.

I regularly updated our scene and shot spreadsheet, reflecting each scene and shot’s progression status in the lighting/camera/rendering pipeline with a colour code; pink for ‘ready to light’, orange for ‘rendering’, and green for ‘fin’. After rendering finished, I took the liberty of updating (on the right-hand column) which shots still require a copy of the Blender file uploaded to the OneDrive. Additionally, at the bottom in grey, I have indicated all of the shots we need to rerender for the final year show and festivals, and what their snags are (mostly cosmetic issues that weren’t caught in rendering):

When I gained access to all of the render image sequences, I created each scene’s After Effects file for hand-off for editing and comp.
My attention to detail during this period of organisation meant that I had a good overall picture of what needed to be prioritised at every stage of this process; I was on hand every day at the university building and via Discord to advise my teammates of what they should be focussed on next due to my overall clarity of the project’s shot and scene status’, my diligent organisation and my clear communication with team members, EG.:

Additional image sequence geometry nodes:

Scene 3, shot 3 required movement from people in the windows; I created a transparent image sequence which could be applied to a flat plane, much like the previous laptop image sequence, and put in a keyframable geo node for the image sequence so we could control the image cycle a little better:

Additional Modelling:

Finally, after feedback that we should have Charli’s old sketchbook displayed somewhere in the ending scenes to show that she’s archiving it, rather than giving the impression that she’s throwing it away, I created a wall shelf for it to sit in, which is one of our final scenes:

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