I started to work on my step up animation:
Again, I tried to go for something kinda goofy and overexaggerated. I’m actually pretty pleased with these, I think they’re probably good enough to be implemented to the game for Monday’s play-test, at least. I took a little reference video of myself to get an idea of the stride, and I referenced a simple stop-walk sequence on mixamo. Additionally, I took a little look at some octodad animations:
Obviously I haven’t gone quite this ridiculous, but I I do quite like the stretchy, silly limb movements.