Ryan had suggested that we should have more texture sheets, and this would allow us to have only one human model and we could apply the textures on to that, randomising which texture applied to the human’s skin.
As this was an opportunity to achieve higher resolution on the human model, I played around with the textures and the UV’s:
The cheeks and eyes were completely off, and the eyes felt a little small on my initial pass.
This was getting a little closer, but the cheek blush felt very in your face, I tried lowering its opacity:
The cheek blush felt a bit too big, so I scaled it down:
In the end, I just felt that the texture blush was a bit too silly looking on the face. It worked well for fingers and elbows, but as the face was going to be extremely noticable, I moved back to a subtle blush:
Ryan was able to get all of these elements pulled into UE: