Animation for the Creative Industries – Animation, Idle.

I offered to help Amy, our animator, with some animations as she is working on those alone and it seems like a lot for one person to take on. I am not feeling very confident in this, it took me a long time to get myself back into the head space of animating digitally. I managed to finish my first pass of an idle animation today:

I think it’s OK for a first pass, and will work well enough for our play demo on Monday. I’m not too happy with the hands, I think I need to go back in and edit so that the swing is slightly more subtle, and so that it occurs from higher up on the arm.

I spoke to Amy about this, and she made some good suggestions:

I worked on the animation more after I spoke with Amy:

I added Amy’s given coordinates to make the arm ready for the basket rig. I also sped up the movement from leg to leg, as it was feeling very slow for me after a night’s sleep.

I took reference from simple idle stances in animal crossing:

I also took some inspo from mixamo animations:

I liked that these were quite simple – I really liked the 3rd one as it’s very exaggerated, so I tried to emulate that with my idle animation.

 

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