Task 1:
- Portfolio of work made in Maya or 3DX Max showing ability in character animations for realistic human characters.
- Show understanding of main principles of animation, both from an artistic and technical perspective.
- Rigging and modelling are also very useful
- Should understand pipeline for animation creation and implementation into a game specifically.
- Strong interest in animation for games specifically.
- Portfolios catered to general CG animation will be ignored.
Task 2:
Jing Liang Linked In – Jr Concept Artist
- Degree in Computer Animation Arts, Masters in Digital Effects
- Summer Internship in lovelove films, made storyboards and 3D hard surface models.
- Illustrator for Twinkl Education Publishing
- Jr Concept Artist NDreams
Showreel
- Showing sets and scenes in 3D and how they were put together at each stage.
- Shows both stylised and realistic works
- I believe also showing VFX project
Graduate Showreel
Roles: Director, Vis. Dev. Artist, Lead Texture Artist, Look Dev., Lead Renderer, 2D Animation, Compositor, Animating
Career Journey
Seems to be at the beginning of her career journey, did well in school and collaborated for final project. Also took a summer internship.
Seems to be interested in concepting and the beginning creative areas of establishing art styles etc. for a project, which is something that I would like to be involved in.