I listened to Sarah’s lecture on walk cycles, and read up on this further in my Animator’s Survival Kit textbook. I had recently done a walk cycle, however it came up extremely quick:
Once I had read up a little more on timing and pacing, I decided to try and slow it down a little, so it read more casual:
I was pretty pleased with how this turned out in the first place, but I think slowing it down has helped enormously! I really see the improvements in my secondary movement in this animation.
I then decided, as an exercise, that instead of doing a walk cycle I would do a run cycle. I’ve been intending on doing a run cycle that follows the animation of the female run in Pokemon Arceus for a while now – I really like how this animation looks very cute and light, almost like a skip!
I recorded a video on my switch of my character running a few paces, and then exported this onto my iphone. My iphone allowed me to view each pose frame by frame, and this was really helpful for planning out the run cycle. I’m really happy with how my rendition turned out:
I also did another little looping animation of an original character of mine for fun: