I spent the day scaling back the texturing of the assets for some items:
Hopefully these are simple enough: I didn’t want to take away too much of the lichen on the house and walls, just because I think it gives them some contrast. I took most of the dirt/damage masks off of the items.
I also created an eye rig for my ghost:
My Ghost is now fully rigged and ready for animation – I am going to spend tomorrow doing some test animations with him. 🙂
Ciara finished up setting out our environment over the weekend:
I think it’s looking really good, she’s done a phenomenal job; I spent a couple hours tidying up the outliner and reuploaded it to our one drive: