I have continued with making up the pre-vis, for which I created a cloud asset for the scene in which the new ghost is working on his grave:
It’s pretty simplistic, but it’ll do the job I think.
I also set up some blend-mode animations for this, however for some reason those did not transfer over with the model and I did not use them. However, I think this is how I will approach the animation of the cloud in the finalised version! And setting this up was great practice.
I tried to control the opacity of the cloud using this guide, however it didn’t work – I actually ended up prefering the cloud at a steady opacity, however.
This is the progress that I have made so far with the pre-vis for today: