This week we were learning about UV mapping and UV maps. I had a lot of hardware issues during this exercise, which I honestly don’t think have fully resolved themselves. However, I managed to get it together enough to finish applying the textures we were given to the objects we were given in class today:
Honestly, aside the hardware issues I had today the most challenging part of this for me was photoshop. I have absolutely no idea how to use it, so it was quite fiddly at some stages.
In the afternoon, we were then advised to finish off the above models if we were not done with them, and then apply textures to one of the models we’d already completed. I chose to do this for the sword, as it seemed the least complicated:
The leather texture I chose wasn’t amazing, overall it looks a bit bad however I think the aim of the lesson was to create the UV map and understand how it reads in relation to the 3D model itself. From that point of view, I think I understood it for the most part, although I expect I’ll probably run into issues in the future.
UV mapping kind of reminds me of looking at a pattern for a garment before It’s sewn together – you have the pattern pieces that are applied to a material, and the material is then sewn to form the garment. I think this is what we’re essentially doing with UV mapping in a round about way.
3D modelling and all that involves still continues to be completely out of my comfort zone. I think I’m getting to grips with it the more I practice, but there are still parts here and there where I’m surprised with things I didn’t forsee. 🙂