This week I have been working to line the sections of my animation that I currently have — admittedly, this is to avoid having to try and figure out the 2D camera on After Effects…
This is the first 3 sections of my animation with completed lineart: (To clarify, this is just the frames that I *need*, they have not been properly timed as there’s a good bit of looping animation in my animation).
I’m really happy with these so far, and I aim to finish the other scenes (which are incredibly simple, thank god!) before the end of the week. After that, it’s a matter of getting the scenes lined and timed, which I think is going to be the most tedious part of the process.
I actually started to get some parts of the scenes coloured over the past couple of days – the first attempt wasn’t great, in fact when I finished this I was quite discouraged:
I really hated the way that the light from the candles in the background turned out — I was attempting to make it look as though it was flickering, but it was so distracting and very unsuccessful in my opinion — in addition, the flames of the candles themselves do not move and it just looks even more odd as a result. I thought that I was going to have to end up colouring this again, so admittedly I was feeling pretty sad about how it turned out — however, after some tweeking I managed to fix it up a little:
I also then decided to add a motion blur just to see if that had any impact:
I thought this was subtle but effective to be honest, and it’s something I’ll likely keep.
This is the final, edited shot, just for a bit of fun:
I’m happy with how this is coming along so far, there are some changes I want to make with this when I’m reviewing the timing:
- I want the eyes to blink slower
- I want the candles to flicker slower
- I want to completely change the crystal ball spell
Over the next week I would like to:
- Finish lining the other three sections of the animation
- Finish colouring the other three sections of the animation
- Start to edit the animation, adding in eye movements and blinks, in either Krita or Rough Animator
If I can get the animation finished in it’s basic form I’ll be pretty happy with that, meaning that for the rest of the time we have I can spend editing it to coordinate with it’s SFX and music — after that, all I really need to worry about is getting the transition sorted, which I will speak to Milo about — hopefully they have their transition sorted by then!
Otherwise, I just wanted to stick up a couple of pieces from last week, in an exercise where we were to take our character’s down to their basic form:
Jinx’s rly made me laugh I’m ngl. *SASS*


