Animation Discourse: Coursework 1: Small Group Presentation on Academic Paper

At the beginning we were split into groups with mine being Group 11, which consisted of Amy, Joyce, Odhran, and myself.  After considering our options, we chose to focus on the article called “Hanna-Barbera’s Cacophony: Sound Effects and the Production of Movement” for our presentation. The article focused on the history of Hanna Barbera, andContinue reading Animation Discourse: Coursework 1: Small Group Presentation on Academic Paper

Animation For The Creative Industries – Art Style Research and Development

Week 1 We started this project by meeting the team, which is Group J.  I was teamed up with Dillion, Luke and Louise from Animation, and then we met the game design students we’ll be working with: Zakk, Shane and Kiernan.  Before we even entered to room to meet the Game Dev team, I thinkContinue reading Animation For The Creative Industries – Art Style Research and Development

Animation Strategies – Lift, Jump and Lip Sync (Weeks 7-12)

We start the second half of the animation Strategies assignment by focusing on some of the most important types of animations outside of walks and runs, along with a few other exercises to ease us into the final outcomes.  Once again, I can create these in 2D or 3D or both, so lets begin. WeightContinue reading Animation Strategies – Lift, Jump and Lip Sync (Weeks 7-12)

Character Creation – Personal Reflection

This project had two storylines which have both been very useful in my personal development. Firstly, my attempt to develop the character’s aesthetic and then the development of me as the artist. Based on previous experience, I worried that I would struggle to manage the retopology and UV Mapping. In the first year, these wereContinue reading Character Creation – Personal Reflection

Creature Design – Week 11 – Lighting & Post-process

Unreal Engine 5 Tutorial: Godrays Forest – YouTube I ended up being inspired by the video above to create my entire scene completely with Quixel materials.  So I focused more on using and reusing premade assets, such as the Broadleaf Forest (which he uses) along with a few materials from other packs – such asContinue reading Creature Design – Week 11 – Lighting & Post-process

Character Creation – Week 10 – Networking, UE + Post Production

This morning we had Becca give us a lecture on networking, which ended up being really good. While in photoshop I had some fun.  Especially with the AI Generative Fill, which created several items in the image just by typing them – including the hut on the right, of which I had 3 options.  SinceContinue reading Character Creation – Week 10 – Networking, UE + Post Production

Character Creation – Week 9 – Substance to UE + Shading + Decals

Today included an intro to Quixel Mixer, which I thought was quite cool.  My first attempt was kept simple.   I will be honest when I say I actually struggled to get the Multi-res and baking sorted for Leo.  I tried to do the whole thing the Blender while following Mike’s Tutorials from first yearContinue reading Character Creation – Week 9 – Substance to UE + Shading + Decals

Character Creation – Week 8 – Intro to Unreal Engine

Today we were introduced to Unreal Engine. I mostly used this opportunity to play around with geometric shapes, and see what kinds of shadows are created with them.  And even though it is technically a stage rather than a workshop, I can see the potential in this.  Literally, the thought of build a world withContinue reading Character Creation – Week 8 – Intro to Unreal Engine