My model too a little longer than I was expecting, however, I still managed to finish texturing and rendering with time to spare. I am very happy with how my assessment turned out and I feel as though even though I used tools and techniques that I have used over the course of this semester, which helped develop my skills and made me much more comfortable using Maya, I learned a lot of new techniques though modelling the skull, which was something I was completely new to. Using sketchfab was also a lot of fun, as i was able to play around with the backgrounds and light settings to make the layout of my model stand out even more.
(1) Day of the Dead Staff – 3D model by asmlong (@asmlong) [ea93622] (sketchfab.com)