This week, I stared modelling my flower character. I stared by modelling the basic shape of the head and petal by using 2 spheres. I kept the mesh quite low poly in the beginning until I got the proportions right. After I finished the head shape, I increased the resolution of the face and started […]
Month: March 2022
Week 8
This week, I continued to practice in blender by creating an Elephant head while following Henry’s tutorial in class. I used more sculpting tools this week, including the grab and snake tool. I created 3 spheres, one for the head and 2 for the ears, and grouped them together. I also created a cylinder for […]
Storyboard, Animatic and Previs
Storyboard: I felt that my character’s expressions were an important part of this animation. He goes from feeling scared to sad to angry to happy in such a short period of time. In the beginning of my storyboard, I have a close up of the character, to show his intentions through his expression. He wants […]
Week 7
This week I was introduced to blender. I found it a little scary to use at first as I am now used to using Maya and felt the change in layout would make the transition between the two difficult. I learned how to create mesh’s by pressing shift + A, how to freeze transformations by […]
Week 6 – Assessment 1 Hand-in
This week, I finished my Day of the Dead wizard staff. At the beginning of the week, as instructed by Mike during our one on one assessment support meeting, I deleted the bottom faces of my skull so I could build a separate jaw, making the model more realistic, like an actual human head. I […]
Week 6
This week instead of lectures, we had a one on one support session with our tutors where we were given advice on how to improve our assessment 1 models. I showed Mike my most recent skull and petal models. He showed me how to smooth my skull a different way than simply using the smooth […]
Assessment 1 200 Word Reflection
I am extremely happy with my progress throughout this semester. In January, I had never used Maya before or any form of modelling/3D animation software. I was very worried at the beginning of this assessment as I wasn’t confident in my skills. Now, I feel as though I have exceeded my expectations. Everything I learned […]
Assessment 1
My model too a little longer than I was expecting, however, I still managed to finish texturing and rendering with time to spare. I am very happy with how my assessment turned out and I feel as though even though I used tools and techniques that I have used over the course of this semester, […]
Week 5 – Assessment 1 Development
This week, I began modelling my staff for assessment 1. As the skull is the hardest part of the staff and was something I had never attempted before, I decided to begin with it so I would have longer to work on it than the other elements. I used the skull model to get the […]