Concept Art:

 

Initial Concept

 

 

3D Model to Test Concept

 

Final 3D Design

 

Sculpting (Front/Rear)

 

Topology

 

Rigging

(Green: Character/Orange: Clothing)

 

Animations (Blender):

 

Shock

 

Shrug

 

Anger

 

Sadness

 

Idle

 

Walk Cycle

 

Talk (Neutral)

 

Talk (Smiling)

 

Animations not included in the final game:

 

‘Conducting’ Ingredients into Cauldron (Inspired by Disney’s Fantasia)

 Cauldron Asset: Heather Meehan
Character and Animations: Scott Moore

 

Talking Hat

 

Alternative Walk Cycle (with Personality)

 

Alternative Walk Cycle with Staff

 

In-Game Animation Examples:

Idle

 

Shrug

 

Shock

 

Game Walkthrough:

 

‘Grab your cauldron, and step into the whimsical and enchanted apothecary of ‘Brewtiful Therapy,’ where as an apprentice alchemist, you’ll learn that the greatest magic comes from knowing what someone truly needs, not just what they want!’

 

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