Concept Art:


Initial Concept

3D Model to Test Concept

Final 3D Design

Sculpting (Front/Rear)

Topology

Rigging
(Green: Character/Orange: Clothing)
Animations (Blender):

Shock

Shrug

Anger

Sadness

Idle

Walk Cycle

Talk (Neutral)

Talk (Smiling)
Animations not included in the final game:

‘Conducting’ Ingredients into Cauldron (Inspired by Disney’s Fantasia)
Cauldron Asset: Heather Meehan
Character and Animations: Scott Moore

Talking Hat

Alternative Walk Cycle (with Personality)

Alternative Walk Cycle with Staff
In-Game Animation Examples:

Idle

Shrug

Shock
Game Walkthrough:
‘Grab your cauldron, and step into the whimsical and enchanted apothecary of ‘Brewtiful Therapy,’ where as an apprentice alchemist, you’ll learn that the greatest magic comes from knowing what someone truly needs, not just what they want!’
