Concept Art:
Initial Concept
3D Model to Test Concept
Final 3D Design
Sculpting (Front/Rear)
Topology
Rigging
(Green: Character/Orange: Clothing)
Animations (Blender):
Shock
Shrug
Anger
Sadness
Idle
Walk Cycle
Talk (Neutral)
Talk (Smiling)
Animations not included in the final game:
‘Conducting’ Ingredients into Cauldron (Inspired by Disney’s Fantasia)
Cauldron Asset: Heather Meehan
Character and Animations: Scott Moore
Talking Hat
Alternative Walk Cycle (with Personality)
Alternative Walk Cycle with Staff
In-Game Animation Examples:
Idle
Shrug
Shock
Game Walkthrough:
‘Grab your cauldron, and step into the whimsical and enchanted apothecary of ‘Brewtiful Therapy,’ where as an apprentice alchemist, you’ll learn that the greatest magic comes from knowing what someone truly needs, not just what they want!’