Category Archives: Animated Narratives

Assignment 3 -15-30 second Animated short (Theme – Adventure)

In teams of 4, create an animated short based on the theme of ‘Adventure’.

1. Pre-production

For our project, my group decided on the idea of using a cloud as our main character and we wanted to create of story of adventure based around clouds. The first thing we needed was a plan.

After a lot of discussion and debate over the discord chat, this was the final narrative we decided to work with;

A little cloud trying to find his shape:

  • The cloud notices some interestingly shaped clouds in the distance.
  • Excited, he attempts to copy the shapes, but can’t get it right.
  • Disheartened  he is upset and gives up.
  • During his little emotional outburst, he is unaware of some withered flower that are below him.
  • The flowers are grateful for his little rainy spell,  upon looking down our little cloud sees his reflection in the puddle he created.
  • The flowers rejoicing and thanking him, the cloud smiles and realising he is perfect how he is with the help of the flowers.

We had each created a storyboard to put the narrative into perspective, here’s mine;

After we had got the narrative sorted, we needed to choose what we wanted our cloud to look like. We wanted to go for a low-poly type look, just to keep everything simple, yet cute-looking.

When researching more into our cloud themed idea, I found that there are 3 different types of clouds, high, mid and low level clouds. This was useful for deciphering which cloud type would be best to use and we decided to use some of the low-level clouds. 

I had also turned to YouTube for a few cloud modelling tutorials, such as this one to see which methods would be best when modelling and designing the clouds for our final 30 second animation.

 

Here are some simple designs I had created to help figure out which clouds would be best to use, and referring back to the different types of clouds, I had decided to base my ideas of two different looking cloud shapes and thought these two would be perfect.

I had also volunteered to design a couple of backgrounds for our animation;

Here is our groups final 2D animatic of an example of how we wanted out final 3D animation to turn out, created by one of my group members.

2. Production Progress

To make things easier we split the narrative of our animation up into 4 sections;

  1. Cloud sees other clouds, looks at himself and gets an idea. 
  2. He attempts to reshape himself to look like the others. 
  3. He gets upset that he cant and floats down towards the ground.
  4. He noticed his reflection which cheers him up, then he floats back up to re-join the other clouds. (My part)

After the models were created and the backgrounds were done, all that was left to do was animate and render. For my part, I wanted to make the cloud down at the reflection of himself, then look at himself (from left to right) and then realise that he actually looks fine. However, the only was I could communicate these feelings/thoughts to the audience was through moving either the eyes or the arms, as we didn’t have dialogue or narration. This was the first attempt;

And here are parts 1, 3 and 4 put together;

 

3. Finished Animation 

After a lot of editing, tweaking and rendering (and figuring out how to work the camera), this is how my part of the final animation looked along with the finished animation;

 

Assignment 2 – Animation Studies

Using the Monty Rig or Ultimate Walker Rig, create 2 short animations:

  1. One should be a study in weight of motion / body mechanics of the character – An action the involves the whole body moving – for example jumping.
  2. The 2nd animation should be a study in conveying emotion / personality of character – For example scared / happy.

Motion/Body Mechanics (Ballet Spin/Leap)

For my final motion/body mechanics animation, I wanted to animate a ballet dance move/leap. I wanted to do this as I’m interested in how ballet dancers move so gracefully, so I thought why not study it and use it for this assignment.

Research

  • 12 principles of animation

To familiarise myself with the 12 principles of animation, I read through this website; https://www.creativebloq.com/advice/understand-the-12-principles-of-animation  which was really informative and useful. I kept it open while I was working so I could reference back to it. I found myself constantly referring back to principle number 6 as it really applies to what I hope to achieve in my body mechanics animation study,

  • Achieving weight in animation

To help me better understand the physics behind how a ballerina spins on her toes, I used YouTube as a reference and found this video: https://www.youtube.com/watch?v=l5VgOdgptRg

I’m so glad I found this video as it was so so helpful to me when I was animating the character doing the same spin, I didn’t follow it exactly, for example, the ballerina kicking her leg out for momentum wasn’t necessary, as I wasn’t making my character spin for very long.

To animate the leap I used this video; https://www.youtube.com/watch?v=9AI5VPQK7_I this was also a very good video as I was able to study the flow of a ballerina and I was really paying attention to what they were doing with their feet/ankles as I want my animation to be as accurate as possible and the positioning of their feet is a big part of ballet.

  • Thumbnails/animatic

I created this short animatic GIF to help visualise what I wanted to Create in Maya. (click image to play GIF)

 

Animating

For animating this, I looked back at some of the lecture tutorial videos from last semester on keyframes and movements.

Initially, I decided to use the Ultimate Walker Rig, however after a few attempts at animating with this rig, I couldn’t seem to get it right, this is as far as I got;

ultimate walker attempt

After a few tries with the ultimate walker rig, I had to switch to the monty rig.

As this animation would be 24fps (frames per second), I decided to use a keyframe every 4 frames. Once I moved my characters to where I wanted it to end up in each of the key frames, Maya did the rest for me and filled in the in-between frames, although I did have to adjust correct a good portion of it.

Final Animation and SyncSketch Link

body mech playblast

https://syncsketch.com/pro/#/project/148081/reviews

 

Emotion/Personality Study (Jump scare)

Research

A lot of the research for this animation was the same material as I used in the previous animation such as the 12 principles of animation and the keyframe studies, but for the physics side of things, I was able to just act the movements out myself to better understand how to create them.

  • Thumbnail/animatic

Here is another animatic I made to show what I wanted this animation to look like. (click image to play GIF)

Animating

Much like my research, I used the same animating techniques as I talked about in the last animation, having a key frame every 4 frames and moving the character appropriately.

Sound

For the sound I used a YouTube to WAV converter and just imported the sound through Maya.

Final Animation and SyncSketch Link

monty rig playblast

https://syncsketch.com/pro/#/project/148081/reviews