Aaron:

Contribution to project/team as a percentage – 40%

Feedback on their contribution:

Aaron was a person I regularly turned to for help with Github and anything related to submitting anything to the databanks there. He worked on several assets, creating 2D animations for the Future level, Medieval buildings, a castle and a church, market stalls, medieval props such as anvil and created sound effects and a modified stock car as a backup for the time machine. He was a very big help to me and helped me out a lot when it came to Unreal Engine.

Luke:

Contribution to project/team as a percentage – 25%

Feedback on their contribution:

Luke laid down the main concept for the future level, creating multiple concept arts for what the future buildings should look like. He created the concept art for the Time policeman, and also worked on the textures for the roads of the future level, adding the black outline shader to give the game a comic book effect, and created the buildings he conceptualised in the future level, along with the ground textures for the future and past levels, as well as level effects like bog and the skyboxes. He taught me how to create new materials to apply to my models with my textures.

 

Dillon:

Contribution to project/team as a percentage – 20%

Feedback on their contribution:

Dillon worked on modelling on the car and created a phone box inspired by Doctor who as well as a medieval gas station. He also made templates for a billboard, a futuristic wall, and concept character designs for the main character. For the concept stage, he found a potential game to draw inspiration from for our project, Extreme Pamplona. He created a main title logo for our game, and created a blank powerpoint for us to put our art guide in. He had to put his studies on hold towards the end of development, and told us he can’t guarantee he’ll submit his work on time.

 

Self:

Contribution to project/team as a percentage – 15%

Feedback on your contribution:
I mostly focused on modelling low poly trees and future props for my group and also made textures for them so that they can be ready to be put in the project. My models were put into the project by other members of my group and I also contributed my making 2D Animations for the future level, along with concepts for what the past and future levels would feel like. I honestly feel like I could have contributed a lot more to the project, since I also focused on exercising and other personal activities, but then again I had a lot of fun contributing to the project. I learned a lot about new ways of modelling.

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