We delved more into Substance Painter and making an environment in this class. Remembering how my Laptop chugged when Unreal Engine 5, I decided to log onto Substance Painter through one of the University computers, making sure to copy over the most current model onto a hard drive. I had used Substance Painter before, when I was at Belfast Met’s E3 Campus, to do a creature for Nike advertisement. The creature was an Uwabami snake and if I remember right, all of its textures was done on the one layer. However, now that I have knowledge of using multiple layers for certain parts, I applied that to texturing my new character, and used various layers and masks for each of the bat’s parts. I still have yet to bake the textures in to the model, but I have done a lot of progress on bringing the character to life.
These are the texture maps I created in Substance Painter, along with the UV map I exported from Blender.