We learned about the personality of walk cycles and breaking them down so we can animate our own animated cycles. When it comes to looking at the walk cycles, we looked at:
Personality- What they might be feeling/thinking
Technique- Contact Poses may be more extreme or different
Speed- An angry walk will be faster, a slow walk might be someone who is drunk.
The technique of a walk can greatly affect the timings of each pose, like a strut or a march. The arc your arm moves in might be different or you might bounce while you walk.
Most walks follow a similar structure. If we film a live reference, we can pause it at intervals and break it down, find a each of the poses that go into the walk. We also have to consider what format we do the cycles in, if we use a 2d reference for 3D walk cycles, the posing in 3d will be different to what it could be in 2D. 3D is also a more natural walk, so step size should be short, and contact poses closer together.
2D cycles do not have this issue, so you could get away with extra elasticity.