Week 4- UV Texturing

Today we learned a new technique in Blender, assembling UV maps. By unwrapping the original map of the blender model, and also making seams for use in making a new map for the model, we were able to make texture maps for the models we were making. We made a dice by moving the UV maps over the appropriate dots to make the dice’s faces, and a cola can by first applying a metal texture over the main body, and then after selecting the middle parts, applied a second texture for the label.

We also applied a UV texture to a Mjolnir hammer which took a bit more work. we first had to create seams for the hammer so that its UV maps looked tidy, and then we had to process the actual textures in photoshop. By using a mask, we were able to create an appropriate texture map for the mjolnir.

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