Third week
Run Cycle
2D animation
Unfortunately, I didn’t manage to depict the 2D run as well as the 3D one because I didn’t have enough time. The shapes didn’t work out for me; I focused more on the 3D assignment rather than 2D. I used Toon Boom Harmony, which, like the previous time, was difficult to learn—possibly because Toon Boom Harmony differs slightly from Krita both because it uses vector graphics and because I hadn’t worked with 2D animation on such a large scale. However, I understood the basics of the movement, and here too I used the main pose chart for the run cycle offered by The Animator’s Survival Kit.
Animation in Toon Boom Harmony running cycle.
Running animation in Harmony with out reference image in background, cat heads was note for walking cycle in 2D animation, how head moves
3D animation
For the run cycle, I used 20 frames, as in Rachel’s video.
The run cycle wasn’t as difficult. This time I followed Rachel’s example a bit, although I used more examples of running people that I found online. I wanted my character to run fast, so I looked for examples where the running isn’t in a sporty style. However, it was difficult to find at first, though I eventually did. Mostly, the hands are placed in fists, but I wanted to add a bit of personality to my character, so the palms and fingers are sometimes open. I looked at Rachel’s example for how to initially set up the movement and frame timing, but then I followed the examples I found more closely, along with Preston Blair’s example with the main poses. I improvised a bit with the hair movement. Initially, the hair animation was too exaggerated, and not just the hair—the hip and body movement and rotation were also slightly overdone. After Alec’s comments, I toned down the activity with the hair a bit and looked for references for hair animation. I also reduced the exaggerated rotation with the body because it looked like Rain was leaning too far. In my opinion, I managed to depict the run well.
Reference research
I encountered the fact that when searching for examples, the run differs slightly depending on speed. I wanted my character to be running away from something or escaping so the movement would be more natural and could be used in a scene. I used several references both for studying hair movement—how hair moves when a woman runs. I found a good example where the run changes with running speed, how the stride length changes, and how the body and torso rotate slightly as the running speed increases.
reference for hair motion and running (“Run reference”, by Animation references)
Reference for hair motion (“Woman Running –Animation reference”, by Animation References)
Running speed reference YouTube short (“What Different Paces Look Like”, by Ollie R-K)
Running with motion
After fixing the hair, I copied the animation and placed it into a new action animation to start creating the jump and run animation. Before that, I copied the run and applied cyclic animation with repeat with offset on the X location to follow the cyclical run forward. Previously, I couldn’t have imagined that this process could be automated. Initially, I tried to calculate the step distance manually, copying the animation multiple times, but this was a much better way to solve it than doing it manually.
Final running cycle animation
