Dec
2024
Timing in animation 2 : Acting and Staging – Digital Portfolio
The stepped version of the scene, the way to clearly see how everything moves together without spline/ autotangents on and see if everything reads correctly, a lot of principles can still be applied even at this stage, overlapping action, secondary action, squash and stretch, anticipation are all readable.
The problem with this state is that it feels like its running at a lower framerate compared to that of full spline/autotangents, it feels like its missing parts of the animation however it can become a large mess of keys.
The final version of the animation, using spline. Spline creates a rather smooth looking animation however it requires clean up with this method of animating compared to others so after your done animating the majority you clean up parts to make the transitions smoother because of the amount of keyframes used.
Overall however the project turned out well, the character’s are close to the storyboard and emote and act in a rather cartoony way. The part about it that’d change for next time would most likely be the exaggeration, pushing some of the emotions harder might push the style harder and be closer to that of a real tom and jerry cartoon.
Another aspect for next time would be mostly just polishing up the curves more, leaving some time in to focus exclusively on that however with the amount of keys done there might not be as much proper clean up needed potentially.
Overall I think the project was a success, minus some minor technical flaws with the presentation.
These ​were poses of the part that weren’t able to be animated mostly due to time limit. They depict Jerry pulling the hammer up and causing Tom to fall over. Which would be the end of the scene. Some exaggeration, squash and stretch would of been used as well as aniticaption and overlapping action and secondary action to achieve the fall and Jerry’s pull. Given more time this scene might of been completed.