Oct
2024
Character Pushing Box (Weight)
This section is for the character pushing a heavy object/box and is to showcase the idea of weight and body mechanics, an important part of this process is to be aware of the line of action as Timing for animation showcases the idea of weight and strength to help have a solid form while pushing or being pulled. Squash and stretch, arcs, easing in and out, timing and spacing are all always very important to the overall process of pushing weight.
Throughout the process of creating the weight push a big factor was to trying to make sure the line of action was strong throughout, a lot of S’s curves and C’s to help push the line of action. When pushing it was important to keep the pose looking solid too. Another important tip was making sure feet stay planted firmly on the ground as form is just as important as line of action. Exaggeration was used throughout the scene too to help push the cartoony aspect of the rig. Follow through and overlapping action helped on arms and legs to give a moment of relief as well as help show the speed and shift in weight when Tom moves around.
A big concern through the scene was the character standing up from the ground so footage was recorded to help understand the mechanics of leg placement, body shifting, center of gravity changes and potential use of principles to help elevate the process. Arcs are everywhere from how legs are placed and move and offsets to body parts is also important as not every part of the body moves together. Drag in areas and followthrough, such as the head and arms to create the weight of the body getting up from an exhausting position.
First version of the animation, the major differences from this and the final is that a bit smoother in areas and his fall is complete, also him getting up off the ground has a bit more understanding and isn’t just guess work, lastly how the character pushes the object away has a bit more weight and adjustment compared to the final version. This version overall has several uses of Arcs, anticipation, exaggeration and such however what it could potentially have more of is squash and stretch to help push some of the fleshy aspects of the character. An example could be the use of it when his arms hit the wall to suggest him pushing his full weight onto the wall.
The final version, this one smooths out a lot of the animation work previously and adjusts the lift and push to the solid object, mostly fixes. The biggest adjustment is the character’s body being pressed against the object as it now feels more like the arms reach first then the body this gives the character a strong form when pushing the against the object.
Some of the arcs of initial step into the shot need to be adjusted as well as the foot placement as it walks into the scene, the push and the rock’s movement could be adjusted too to help adjust the weight. Anticipation is in the rock’s initial movement but could be adjusted to be more exaggerated.