Homework:
ㅇ Sculpt Gumi ✔
ㅇ Retopologise Gumi. ✔
Friday- 9th
I added the wrinkles to the collar.
I smoothed out the bells cause the flower cut out made them a bit bumpy.
I joined the head and ears together and smoothed them out.
I added some wrinkles to the fabric around the pocket as if the pockets are pulling down on the fabric.
I then added some smaller wrinkles to the top.
I was making some adjustments to the model and accidentally somehow ruined the top.
I tried using the sculpt tools or the move-in edit mode options but I couldn’t fix it. Luckily I had a save before I started sculpting so I deleted the top from this file and copied the un-sculpted top and pasted it in. So I just have to add the wrinkles again as opposed to having to remodel the top.
I added the wrinkles back to the top.
But 1 solved problem leads to another that I must solve, cause the tails became holey.
they got remeshed somehow… I didn’t do it on purpose… nor did I notice till I couldn’t undo it… so again I copy and pasted it from an older save into the new file…
I couldn’t get the fur transition to look the way I wanted it to, on the arms legs tail and ears, so I am just going to make the transition clear in the colouring stage as it looks to bumpy.
So this is the final model, sculpted.
Now to Retopologise.
Sunday-11th
The faces before I started.
I started with the head, The ears where the most difficult to get the around as I kept accidentally selecting the verts behind it
I finished the body.
I then did the collar, the bells + inside ball, and the tails.
and then I did the Rest. It was below 10,000 faces with out the prop so im not sure if i have to retopology the prop to lessen the faces or if its okay? so I will ask teacher about it.