Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas sed ipsum mi. Donec sit amet ipsum mollis, elementum dolor id, placerat nulla. Morbi imperdiet velit non volutpat scelerisque. Aenean metus nibh, luctus nec erat vitae, imperdiet pulvinar metus. Mauris et viverra velit, volutpat pretium orci. Vivamus bibendum sodales arcu, non mollis quam tristique in. Nam…Continue Reading Post Sticky
CV and showreel
links to examples/research: Character Design Gallery: 60+ Examples Of Concept Art & Portfolio Ideas (conceptartempire.com) Jack Bromhead | 3D Generalist & Game Designer Portfolio 3D Generalist Portfolio – DEFINITIVEFX How to create the perfect 3D Artist portfolio – We’re FourPointZero Mattia Binda – 3D generalist portfolio | The Rookies How to present a…Continue Reading CV and showreel
Year 2 semester 3: concept art and game assets
some BTS of making the concept art and assets on blender quick concept art for the presentation Some assets i made for the game and i reused the buildings i rushed for the concept art since they’re useable, thought i had to make different shapes for the road but i only had to do one…Continue Reading Year 2 semester 3: concept art and game assets
Year 2 semester 3: Presentation
Ninja Gaiden is an action-adventure video game franchise that been around since the late 1980s , released by Tecmo for the Nintendo Entertainment System (NES). It’s set in a fictional world that blends ancient Japanese mysticism with modern technology, The story of Ninja Gaiden follows Ryu Hayabusa, who is a skilled ninja looking revenge…Continue Reading Year 2 semester 3: Presentation
Year 2 semester 3: Game development reference gathering
Group task we had a task were we had to chose 3 pieces of media each with different artsyles and discus different aspects of them like what it does right and wrong and if the artstyle adds anything to the story, i feel this has opened my mind to stuff i never though about like…Continue Reading Year 2 semester 3: Game development reference gathering
Year 2: Environment design references and ideas + final evaluation
my first idea was a city setting with budlings in the background and my character posing ether in the street or on a building with rubble from a recent super hero battle another idea i have is a superhero lair like the Bat cave but fast food themed so the walls and ceiling are…Continue Reading Year 2: Environment design references and ideas + final evaluation
Year 2 semester 2: lifting, jumping and lip syncing
reference for weight lifting i feel like i just got better at 2D animation as soon as i submitted my work from semester 1 as this is noticeably better than my past animations using Toon Boom but saying that this took way longer than it should of because i was focusing too much…Continue Reading Year 2 semester 2: lifting, jumping and lip syncing
Year 2: character planning
tried out retopoligizing sculpted mesh, though it turned out all right the ears are a bit messy so i should have separated the mesh from around the ear and worked on it on it’s own. these are just some Sketches and doodles of what i’m going for and practicing anatomy and stylizing muscles. …Continue Reading Year 2: character planning
Year 2: Animating walking and running
putting this here because i did a walking animation at the start this was kind of a quick animation i made during induction week and i animated this character walking in, since it was only for induction week it was a bit rushed and theres some things i would improve if i were to do…Continue Reading Year 2: Animating walking and running
Year 2: References for character design
henry recommend looking up Bruce lee flexing so i get i better idea of how to do the muscles in the sides under the arms and the back. this was useful as he has well tones muscles i can see better how each muscle curves and where they should be in the body. Some images…Continue Reading Year 2: References for character design