Monthly Archives: December 2022

3D Character “Giga-Knight” – Research, Modelling and Reflection

Upon researching Genndy Tartakovsky who is an Award-winning Animation visionary, has produced several iconic shows ranging from both 2D and 3D. For instances, I’ve known his works since the creation of classic cartoon Star Wars: The Clone Wars, Power Puff-Girls (yes even this) and Samurai Jack. His art style consists of stylized but exaggerated block … Continue reading 3D Character “Giga-Knight” – Research, Modelling and Reflection

Animation – Self-Reflection

For this first semester, I have encountered many difficulties throughout the journey. I never considered myself to be a good or even an average-joe artistic when it comes to drawing by hand traditionally or digitally. Perhaps I’m just impatient / impulsive when I don’t even know it, or my hand drawn precision just sucks for … Continue reading Animation – Self-Reflection

Storyboarding and Animatic

  Before going into the production stage, In collaboration with my group. I have been tasked to create a specific scene that was assigned to me, in this scenario “Duck secures the package, into the ocean”. The storyboard has undergone several iterations and rearrangements just to simply things and lessen the overall workload. In addition, … Continue reading Storyboarding and Animatic

Ball Animation Weights – Principle of Animations

In this exercise, I have produced an animated ball with three version based on weight. To do this, I have researched and looked for resources that could help me apply certain techniques. The video from YouTube called “12 Principles of Animation” has provided me all the information: I have applied at least one principle of … Continue reading Ball Animation Weights – Principle of Animations