Animated Narratives – Portfolio
Knight Puppet Model. Final Animation Piece done by me. Minor tweaks, adding fabric material to the puppet. Although never implemented in final, due to inconsistency with others.
Knight Puppet Model. Final Animation Piece done by me. Minor tweaks, adding fabric material to the puppet. Although never implemented in final, due to inconsistency with others.
Design Started with a basic sketch draft of the puppet knight. The design would later be implemented by the other member of my group. Whilst working on a separate one. This is my finalized character sketch. Unfortunately the puppet model was never fully implemented into the scene due to time constraints and technical issues with … Continue reading Animated Narratives – Blog and Reflection Summary (Reupload)
Introduction I was assigned in Team 7 in regards to researching a poster of Japanese Animation. It wasn’t until late April we started inviting members into the group. Discord Meetings Within the first stage , we’re just suggesting what research is based on. These suggestion includes Studio Trigger, Hideaki Anno and Studio Ghibli. Eventually we … Continue reading World Of Animation – Poster Research – Japanese Animation (Studio Triggers) – Reflective Assessment
Upon researching Genndy Tartakovsky who is an Award-winning Animation visionary, has produced several iconic shows ranging from both 2D and 3D. For instances, I’ve known his works since the creation of classic cartoon Star Wars: The Clone Wars, Power Puff-Girls (yes even this) and Samurai Jack. His art style consists of stylized but exaggerated block … Continue reading 3D Character “Giga-Knight” – Research, Modelling and Reflection
For this first semester, I have encountered many difficulties throughout the journey. I never considered myself to be a good or even an average-joe artistic when it comes to drawing by hand traditionally or digitally. Perhaps I’m just impatient / impulsive when I don’t even know it, or my hand drawn precision just sucks for … Continue reading Animation – Self-Reflection
Before going into the production stage, In collaboration with my group. I have been tasked to create a specific scene that was assigned to me, in this scenario “Duck secures the package, into the ocean”. The storyboard has undergone several iterations and rearrangements just to simply things and lessen the overall workload. In addition, … Continue reading Storyboarding and Animatic
In this exercise, I have produced an animated ball with three version based on weight. To do this, I have researched and looked for resources that could help me apply certain techniques. The video from YouTube called “12 Principles of Animation” has provided me all the information: I have applied at least one principle of … Continue reading Ball Animation Weights – Principle of Animations
In the first assignment week, I have chosen at least 3 characters to study their shape and form. The first example is from the Cartoon show, Robot Boy. The shapes are simplistic in nature, usually consist of exaggerated shapes of squares, rectangles and pointy edges. This usually revolves around human characters, creatures and buildings. Robot … Continue reading Shapes and Forms
Week 4 – Yataghan Sabre I’m tasked to produce a sword model with basic UV texturing. The model that the sword is based on is from a Yataghan Sabre. The whole base of the blade serves as a singular unit called “tang” thus appearing to be modular, as the hilt varies of “winged” shaped ears. … Continue reading 3D Digital Literacy – Week 4 + 5 – Sword Model / Helmet + Final Renders and Reflections
In week 3, we are assigned to produce a Zubat (Pokemon) model and animate it. Firstly I used an image from the internet as reference. Using the image as guidance, I then created the basic UV sphere for the main body. I would then extrude and edge loop to help form the shape. Using the … Continue reading 3D Digital Literacy – Week 3 – Zubat Model