Animated Narratives – Blog and Reflection Summary (Reupload)

Design Started with a basic sketch draft of the puppet knight. The design would later be implemented by the other member of my group. Whilst working on a separate one. This is my finalized character sketch. Unfortunately the puppet model was never fully implemented into the scene due to time constraints and technical issues with … Continue reading Animated Narratives – Blog and Reflection Summary (Reupload)

World Of Animation – Poster Research – Japanese Animation (Studio Triggers) – Reflective Assessment

Introduction I was assigned in Team 7 in regards to researching a poster of Japanese Animation. It wasn’t until late April we started inviting members into the group. Discord Meetings Within the first stage , we’re just suggesting what research is based on. These suggestion includes Studio Trigger, Hideaki Anno and Studio Ghibli. Eventually we … Continue reading World Of Animation – Poster Research – Japanese Animation (Studio Triggers) – Reflective Assessment

3D Character “Giga-Knight” – Research, Modelling and Reflection

Upon researching Genndy Tartakovsky who is an Award-winning Animation visionary, has produced several iconic shows ranging from both 2D and 3D. For instances, I’ve known his works since the creation of classic cartoon Star Wars: The Clone Wars, Power Puff-Girls (yes even this) and Samurai Jack. His art style consists of stylized but exaggerated block … Continue reading 3D Character “Giga-Knight” – Research, Modelling and Reflection

Animation – Self-Reflection

For this first semester, I have encountered many difficulties throughout the journey. I never considered myself to be a good or even an average-joe artistic when it comes to drawing by hand traditionally or digitally. Perhaps I’m just impatient / impulsive when I don’t even know it, or my hand drawn precision just sucks for … Continue reading Animation – Self-Reflection

Storyboarding and Animatic

  Before going into the production stage, In collaboration with my group. I have been tasked to create a specific scene that was assigned to me, in this scenario “Duck secures the package, into the ocean”. The storyboard has undergone several iterations and rearrangements just to simply things and lessen the overall workload. In addition, … Continue reading Storyboarding and Animatic

Ball Animation Weights – Principle of Animations

In this exercise, I have produced an animated ball with three version based on weight. To do this, I have researched and looked for resources that could help me apply certain techniques. The video from YouTube called “12 Principles of Animation” has provided me all the information: I have applied at least one principle of … Continue reading Ball Animation Weights – Principle of Animations

3D Digital Literacy – Week 4 + 5 – Sword Model / Helmet + Final Renders and Reflections

Week 4 – Yataghan Sabre I’m tasked to produce a sword model with basic UV texturing. The model that the sword is based on is from a Yataghan Sabre. The whole base of the blade serves as a singular unit called “tang” thus appearing to be modular, as the hilt varies of “winged”  shaped ears. … Continue reading 3D Digital Literacy – Week 4 + 5 – Sword Model / Helmet + Final Renders and Reflections