Unreal Engine PT.2
Using the tutorials provided on Blackboard I started to make my landscape. As my environment was set in a forest I tried to create an uneven, hilly terrain to achieve that wild natural feel.
Decals
I looked at the environmental decals/assets on Quixel Bridge to get an idea of what I’d be working with when I start creating my environment. I had difficulty downloading the assets
Substance Character
Reference and Links:
Quixel Bridge – Manage 3D content and export with one click