WEEK EIGHT – Unreal Engine PT.2, Substance and Decals

Unreal Engine PT.2

 

Using the tutorials provided on Blackboard I started to make my landscape. As my environment was set in a forest I tried to create an uneven, hilly terrain to achieve that wild natural feel.

 

 

 

Decals

I looked at the environmental decals/assets on Quixel Bridge to get an idea of what I’d be working with when I start creating my environment. I had difficulty downloading the assets

 

 

 

Substance Character

 

 

 

 

Reference and Links:

Quixel Bridge – Manage 3D content and export with one click

 

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