MODELLING
I started modelling my fox this week, using a cylinder mesh as the base. The tail and ears are parented to the base model to not disrupt the mesh and to easily move it. I used nodes to create a gradient for the ears and tail.
We drew our own 2D face rigs for our models. Below are the drawings I made for the fox’s face rigs.
With the frames I made an animation test wit the eyes. Initially I had difficulty with the eyes but I eventually got it fixed.
ANIMATION REFERENCES:
ANIMATION PRACTISE