The Reactivity Series Is Turned Into A Board Game

In the Games Design workshop, we had to create a board game in groups. Since we had basically made a game using the periodic table, my group decided to use those ideas again and turn them into a board game.

The game is in the style of the popular board game Monopoly where the players have to collect all the elements of the periodic table. A smaller design of the periodic table is included within the game.

Victoria and Crow worked together to decide on the concept of the board game before figuring out the general mechanics as well as starting a few of the visuals that allowed Tabitha and I to created the physical game pieces.

The game manual was created by Victoria. The second picture is of the official manual that was handed in with the board game.

Inside the manual:

The character tokens as well as the chance cards were designed by Tabitha:

Cards known as the “Sparkle Cards” and the Atomic cards were created by Victoria:

Tokens for each of the elements were created by Victoria and these would be collected by the players during the game as a visual to what they have gained or lost throughout it. These would be similar to the money in Monopoly.

I drew the board for the game, using a basic version of the layout from Monopoly. Instead of street names being in the spaces, I used a handful of elements, using their symbol as the visual, along with placing spaces for Chance, Atomic and Sparkle cards for players to gain. There is also a few spaces that can effect the players such as losing an element or missing a go when landed on the space.

In the middle of the board, there are places for the cards to sit so that all players are able to reach them, as well as the original periodic table. I chose to include the table since the game is based off it and can help players to learn the proper elements while engaging in the game. The logo for the Reactivity Series was also included in the middle of the board.

Victoria had created a quick basic sketch of how the board game could potentially look like as a visual from me to further develop to create the physical pieces needed.

Crow helped color the pieces in to help create a bit of dimension so that the board game was not all black and white.

I created a smaller design for the period table that would be used by players during the game in order to keep the overall objective to collect all the elements simple. The elements on the board correspond to those in the smaller table, however have been kept as close to their original placement from the periodic table.

Once everything had been finalised and created, I placed all the elements together onto the board as if we were to play a game in order to give an overall visual of the Reactivity Series as a board game.

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