Before we got into the animation part, we looked at different walks that have some added spice into the pattern. Found some of them pretty entertaining to watch which we then heavily used for reference which I might also grab some inspiration for my own walks. BLENDER In Blender, I continued from the snow rig […]
Second Year
Walk Cycles [WEEK 2]
This week, I attempted the walk cycle in Toon Boom which took up a lot of time mainly relating to working out the shortcuts and pen settings. Also along with attempted the walk in 3D on blender through the rain rig, which the results are aren’t pretty and just not pleasing to rewatch on a […]
Starting Character/Creature Design
For my own personal creature description I want to create something heavily inspired by monkey, mainly just because they’re goofy and I think I would enjoy creating something similar in shape. Right now at this moment. I don’t have much in mind of how I want it to look so it might be a struggle […]
Module Introduction [WEEK 1]
In this module, we’re required to create some walk cycles and some other animations for body mechanics. I haven’t done any animation containing a lot of fully body animation, I may have attempted walk cycles before but they’ve always come out really funky but I do look forward to hopefully improving my skills in that […]
Intro & Character/Creature Design
We’re introduce to our module where we’ll be mainly focusing on developing a character/creature. We’re going to be introduce to a program call Zbrush which I’ve never used before but from what I’ve seen, it looks much easier to use to sculpt designs compare to Blender but again learning how to use a new program […]