For this Assignment, I’m looking to apply for a concept artist & 2D animator as those are areas I’m highly interested in and would love to work in. I had looked into some job applications and tailored my CV, cover, showreel and portfolio to those areas more. ANIMATOR Looking into the needed requirements, most […]
Portfolio/Showreel
SHOWREEL Since we’re required to make a show reel, I decided to look at some videos about it to give me a rough idea where to begin, I compiled videos of my work and sort the order from my most proudest work to least, I do plan putting most of my best works near the […]
Sea Side Scrubbers [PORTFOLIO]
STYLE GUIDE CREATING PLAYER CHARACTER ANIMATIONS WHALE DESIGN ENVIRONMENT NPC DESIGNS GAMEPLAY
Completing Assets & Extras
In my last blog I mentioned having jetpack animations, these will hopefully be the last animations needed for the main character while I go help with some environment assets: JETPACK WALKING FLYING WALKING WITH BUCKET Out of the blue they also needed this too ☻they don’t have half of my animations and any of Kaitlin’s […]
Managing Animations & Assets
For the following weeks I’ll be completing the rest of the asset list that I’ve created earlier on. If I get them done I will be able to move over and help with the environment but judging from my asset lists, there is quite a lot going on. After a few other discussion with my […]
Creating Character Design & Assets
From the previous feedback on my art guide, I wasn’t very confident in the project anymore. Instead of thinking too hard on it, I’ve split the work up with my group where I’ll be mainly focusing on the main playable character. I’ve messaged into my group for what kind of animation they’re looking ☻ Logan […]
RESEARCH & REFLECTION
In this assignment, I looked into an article that explains how the studio Hanna-Barbera used sounds effectively paired up with limited animation to build narrative for their animated worlds, also how they created a brand to make their work stand out from the rest of the animations at their peak. This article is called Hanna-Barbera’s […]
Starting Process/Researching Style
Mt Group [Logan, Cliodhna, Cathal, Jack, Kaitlin, Tori and me] gathered together to start thinking about pitching 3 different game ideas that had to relate to the theme unstable. Sadly for my group, there’s a very large lack of communication from the games people while animation people were asking about them for what type of […]
Creating Body Mechanic Animations
In this separate blog like my previous walks and runs, it’ll have the same layout with the video reference and then the step by step progress of the animation. This time it might not be as refined as last time but hopefully I can manage my time much better for this half of the module. […]