CONCEPT ART Creating Silhouettes Adding Shapes Through Tones Detailing Exploring Colour Contrasts Final Chosen Design Thumbnail Designs 3D MODELLING Created Model Textured FINAL PHOTOS
Second Year
Final Touches & Reflection
Unedited Screenshots Here are the screenshots I’ve taken from my scene through unreal. As someone who did a very simple assignment on photography, my current personal opinion on these are that the tones aren’t very contrasting and that some of the composition work is just very basic. I’ll just be editing the lighting and contrast, […]
Setting the Scene
Now with everything made, I can now try setting up the scene with posing my character and adjusting some of the touches on the environment. This whole process only took around 3 days to set up allowing me plenty of time to edit the screen shots and giving me time to do multiple poses. This […]
Detailing
The second part of my blogs, I’ll be mainly just detailing the textures and adding in the colours of my monkey beetle creature. Again, most of which will be progress images rather than words describing what I’m doing. Enjoy MAKING BRUSHES Usually when I made custom brushes in blender, I’d use the alphas of white […]
Body Mechanics [Week 9+10]
A little confusing on the weeks layout but between these two weeks, we finally got to the lip sync which was the more complicated part between the 3. During my lecture, in both 2D and 3D I was provided some images of ‘mouths’ known as Phoneme shapes as shown below: These are heavily used as references […]
Body Mechanics [WEEK 7+8]
For our second part of our module, we’re focusing on body mechanics mainly weight lifting and jumping. Again like before, I have never tackled in any of these area of animation but hopefully by the end of this module I’ll be much more confident in doing some personal exercises on these and improving my skills […]
Character Creation
In this blog post, we’ll mainly just be looking at the process of me creating or struggling trying to create the model through Blocking, Sculpting, Retopology and the UV unwrapping. Firstly, I would like to look into the pipeline in the 3D aspects of how it’s created. PIPELINE I firstly just looked up videos of […]
Creating Walks and Run Cycles
In this blog post, It’ll just be mainly the step by step process along with the reference videos I’ve used. I’m struggling to use Toon Boom so I was allowed to use Clip, I’ve tried out toon boom for all the class exercises and to be honest it just didn’t tickle the right places of […]
Run Cycles/Personality Run Cycles[WEEK 4+5]
From this week, I have realised I’m leaning more of the 2D animation so I spent most of my time focusing on those exercises than 3D which I kind of just looked over and took notes. Here below is the keyframes of a basic run which I did a really awful drawing of in Toonboom. […]