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Joyce's Blog
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Development

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Setting the Scene

Posted on December 19, 2023December 21, 2023by Joyce

Now with everything made, I can now try setting up the scene with posing my character and adjusting some of the touches on the environment. This whole process only took around 3 days to set up allowing me plenty of time to edit the screen shots and giving me time to do multiple poses. This […]

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Detailing

Posted on December 19, 2023December 21, 2023by Joyce

The second part of my blogs, I’ll be mainly just detailing the textures and adding in the colours of my monkey beetle creature. Again, most of which will be progress images rather than words describing what I’m doing. Enjoy MAKING BRUSHES Usually when I made custom brushes in blender, I’d use the alphas of white […]

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Character Creation

Posted on November 18, 2023December 21, 2023by Joyce

In this blog post, we’ll mainly just be looking at the process of me creating or struggling trying to create the model through Blocking, Sculpting, Retopology and the UV unwrapping. Firstly, I would like to look into the pipeline in the 3D aspects of how it’s created. PIPELINE I firstly just looked up videos of […]

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Starting Character/Creature Design

Posted on October 11, 2023November 26, 2023by Joyce

For my own personal creature description I want to create something heavily inspired by monkey, mainly just because they’re goofy and I think I would enjoy creating something similar in shape. Right now at this moment. I don’t have much in mind of how I want it to look so it might be a struggle […]

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