CONCEPT ART Creating Silhouettes Adding Shapes Through Tones Detailing Exploring Colour Contrasts Final Chosen Design Thumbnail Designs 3D MODELLING Created Model Textured FINAL PHOTOS
Character Creation
Setting the Scene
Now with everything made, I can now try setting up the scene with posing my character and adjusting some of the touches on the environment. This whole process only took around 3 days to set up allowing me plenty of time to edit the screen shots and giving me time to do multiple poses. This […]
Detailing
The second part of my blogs, I’ll be mainly just detailing the textures and adding in the colours of my monkey beetle creature. Again, most of which will be progress images rather than words describing what I’m doing. Enjoy MAKING BRUSHES Usually when I made custom brushes in blender, I’d use the alphas of white […]
Character Creation
In this blog post, we’ll mainly just be looking at the process of me creating or struggling trying to create the model through Blocking, Sculpting, Retopology and the UV unwrapping. Firstly, I would like to look into the pipeline in the 3D aspects of how it’s created. PIPELINE I firstly just looked up videos of […]
Starting Character/Creature Design
For my own personal creature description I want to create something heavily inspired by monkey, mainly just because they’re goofy and I think I would enjoy creating something similar in shape. Right now at this moment. I don’t have much in mind of how I want it to look so it might be a struggle […]
Intro & Character/Creature Design
We’re introduce to our module where we’ll be mainly focusing on developing a character/creature. We’re going to be introduce to a program call Zbrush which I’ve never used before but from what I’ve seen, it looks much easier to use to sculpt designs compare to Blender but again learning how to use a new program […]