STYLE GUIDE CREATING PLAYER CHARACTER ANIMATIONS WHALE DESIGN ENVIRONMENT NPC DESIGNS GAMEPLAY
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Completing Assets & Extras
In my last blog I mentioned having jetpack animations, these will hopefully be the last animations needed for the main character while I go help with some environment assets: JETPACK WALKING FLYING WALKING WITH BUCKET Out of the blue they also needed this too ☻they don’t have half of my animations and any of Kaitlin’s […]
Managing Animations & Assets
For the following weeks I’ll be completing the rest of the asset list that I’ve created earlier on. If I get them done I will be able to move over and help with the environment but judging from my asset lists, there is quite a lot going on. After a few other discussion with my […]
Creating Character Design & Assets
From the previous feedback on my art guide, I wasn’t very confident in the project anymore. Instead of thinking too hard on it, I’ve split the work up with my group where I’ll be mainly focusing on the main playable character. I’ve messaged into my group for what kind of animation they’re looking ☻ Logan […]
Starting Process/Researching Style
Mt Group [Logan, Cliodhna, Cathal, Jack, Kaitlin, Tori and me] gathered together to start thinking about pitching 3 different game ideas that had to relate to the theme unstable. Sadly for my group, there’s a very large lack of communication from the games people while animation people were asking about them for what type of […]