For this week, I was handed a file of a robot that needed bones. Adding the bones/armatures didn’t take long, I made sure to name them so that I knew the bones were on the vertex assign list. Some how, one of the orbit bones didn’t show up, I couldn’t really figure out why so […]
Animated Narratives
Escape : Finding Something To Do[WEEK 7]
With my group completing all the task I’ve given them, we were practically free to do whatever until we learn how to rig. So far through this module, I’m kind of burnt out but I do enjoy the group of people I’m with, still, I wish I wasn’t really the leader or the person in […]
Rigging Fundamentals[WEEK 7]
I was held hostage at home after getting a cold, so time to try and understand rigging by myself with Mike’s video lectures by myself without extra help ☻. At the beginning nothing made sense, it looked complicated and I asked friends in class how they found it and apparently it was pretty difficult so […]
Escape : Business Meeting [WEEK 6.5]
We got in a call and luckily this time I was on time. All of us were there but Eve had to leave early near the end which was perfectly fine with me. I also caught a small cold so I wasn’t really in the mood to be super direct and explain everything. As mentioned […]
Escape : The Bake Escape [WEEK6]
After we presented our little presentation, we receive feedback from Henri and Mike. The problem I need to focus on is my cake and make it look less like a solid block, try and make the strawberries less flat, I’ll try and explore on that myself while for the previs I had spiced up. They […]
Escape : Solo Previs [WEEK 5]
So this week we’re going to present our previs and a few other things, Jessica had sent Alec our previs for feedback but we had no response. We all agreed timing in this was ugly and unpleasing to the eye, some elements were changed in the environment but overall, easy fix. Originally we planned on […]
Personality [WEEK 5]
Giving 3D characters personality, this seriously helps with making things less awkward and stiff overall making everything appear more natural. So we were handed a ball with a tail to help give it more personality through secondary animation. Process of creating this was breaking this into 2 section, ball go vroom and ball bounce. I […]
Escape : Texture & Schedule [WEEK 4]
We managed a call the following day to try and focus more on the schedule and the texturing of our models around 12:00. Everyone was present in the call again which I’m quite happy with, I’ve been in charge of setting up times and dates when we need to stay in contact and making sure […]
Escape : Previs & Props WEEK 4]
CHARACTERS Since everyone has their practise blender model completed, I went on ahead and gathered them into one file and gave it a quick render on how it looks, as looking at them side by side we can tell there’s a slight difference in style which we spoke about, maybe having someone do the eyes […]
3D Previs [WEEK 4]
I loved the process of creating the 3D previs, everything looks so unclean giving it a humorous look. I mainly focused on the setting up the camera mostly in today’s class since I’m absolutely dog water with it, the first exercise which we tried was just learning how to move the camera, giving it special […]