As mentioned before, due to the redesign I’m slightly behind. Instead of having lots of text in this blog post, it’ll be mainly images of just the process. Enjoy. Back teeth created through a long cylinder than was twisted and pulled just like the lips then adjusted through scrape, inflate and pulled to shape. Up […]
3D Digital Literacy
Retopology [WEEK 9]
I struggled with this week’s lesson, I didn’t know what I was doing or if I was connecting the pieces correct. In short, we create a shell around our model in quads so we can add on texture. Due to my redesign, I’m slightly behind in my creature sculpt so I didn’t complete the whole […]
Character Design Part 2 [WEEK 8]
With my character design, I just have to now create a front, sides and back view of the design for me to reference while sculpting in Blender. I decided to look into some videos which have some similar aspects in design or material. Firstly, I looked into clothes, I probably won’t use this technique for […]
Blocking A Character [WEEK 8]
We were introduced to the basic shapes that are combined to create the anatomy for a humanoid character. Most of which are create from spheres, some parts could be created through cylinder but again this is all up to personal preferences. Below are just some images me creating half a body. I had went into […]
Character Design [WEEK 7]
First step of creating a character concept is to create a moodboard of pictures I want to be inspired by, a few images to inspire a prop and some other to inspire character design. When looking at my moodboard to my character concepts, there’s an obvious detail that I rarely used any of these. But […]
Research & Character [WEEK 7]
In this week’s assignment task, I had to go research into Genndy Tartakovsky’s style of character designs (some may know him for Hotel Transilvania ). BUT me being a coward in sculpting, I decided I should do some personal research into sculpting before his characters just by looking through YouTube and looking at speed sculpts. These […]
Intro To Sculpting [WEEK 7]
For my second assignment, we are focusing more on characters through using Blender’s sculpting tool that I had explored in class. Due to sitting far from the board in class I hadn’t seen all the settings and correct tools to create something smooth so the first two tries were quite pixelated. My first attempt of […]
3D DIGITAL LITERACY [PORTFOLIO]
2022 SNOWMAN – WEEK 1 Introduction To Blender TIE INTERCEPTER – WEEK 2 Intro to 3D Modelling ZUBAT – WEEK 3 3D Modelling SWORD – WEEK 4 UV Mapping and Textures HELMET – WEEK 5 Intro to Substance Painter
Self Reflection [ASSIGNMENT 1-3D Digital Literacy]
So far I enjoyed most of the time I’ve spent on this unit, to contrast the fun times I’ve also had struggles through learning new tools in the programs at the beginning of the ride. Going in with no knowledge of how to use blender and getting to this point of knowing most of the […]
Helmet [WEEK 5.5]
Here is the restart from the finished model, I redid the UV Map and brought it back to 3D Substance Painter and completed the texture. Connected up the wires and started rendering the piece. This took longer than I wanted, I’m not that proud of this overall piece so as I said before. I’m going […]