Unedited Screenshots Here are the screenshots I’ve taken from my scene through unreal. As someone who did a very simple assignment on photography, my current personal opinion on these are that the tones aren’t very contrasting and that some of the composition work is just very basic. I’ll just be editing the lighting and contrast, […]
3D Digital Literacy
Self Reflection [ASSIGNMENT 2 -3D Digital Literacy]
Just after getting use to blender’s edit mode, I was happy enough to move onto sculpting in blender but through this whole process, I’ve went through many emotions. I would complete different process of the sculpt either perfectly fine or just sitting here zoning out not knowing where to go on from a mistake or […]
PIXIU [WEEK 12]
I added in the money in the scene, it didn’t take long to create in blender so create most of the details I exported this to substance painter. This is what the final scene looks, I just need to upload this to SketchFab. SKETCHFAB Trying to drag in individual files didn’t work so I had […]
Posing My Character [WEEK 12]
From the past tutorials, I started creating armatures for this and this is roughly what it looks like. Comparing this to the alien sculpt. the anatomy is change slightly to suit my character, I’m hoping that it works. No, it didn’t work so I had to redo my bones and that some things weren’t moving […]
Detail & Substance Painter [WEEK 12]
To start this, I added the Mulltires modifier and sub divide it up to 3, anywhere above that number made my laptop become constipated. Slapped on some small clothing dents and fixing up the swirls, that was the end of this. I plan on adding most of my details through painting them on anyway. With […]
Prop Design & Creation [WEEK 11/12]
DESIGNING Along with the new design, I had to recreate a prop list but I decided take some from the previous ideas and then selecting 2 to design. My current list of items are : Fruit basket full of old Chinese currency (Qian), Satchel, an umbrella, a suitcase spilling Qian out of the sides . […]
UV Mapping [WEEK 11]
I started with the teeth and then the head, I think I understand how to create seams on simple shapes therefore I did everything before touching on the tail and mane which made me shed a single tear bringing back memories of retopology. After setting up the UV Map, I looked at the different islands […]
Posing A Character [WEEK 11]
In class we looked into adding armature to create a skeleton like structure for the model so we can pose. This out of everything else so far in this assignment appear the most easiest and the quickest to complete. I practised adding in these armature on a premade model of an alien and in the […]
Retopology My Character [WEEK 10/11]
Trying my best to keep up on each week’s new lesson, I have started my retopology on my character. With the knowledge from the previous class and videos I’ve looked into, I’m hoping to get this done at least in a few days or the end of this week. Again just like sculpting, this blog […]
Adding Detail & Baking Normal Maps [WEEK 10]
In this week’s class, we looked into adding in the detail and baking the maps so we can add in detail and colour for our creatures but for now we were to experiment with the elephant from last week. We first applied the multitres modifier and adjusting the digits to around 4 or 5 depending […]