For our second part of our module, we’re focusing on body mechanics mainly weight lifting and jumping. Again like before, I have never tackled in any of these area of animation but hopefully by the end of this module I’ll be much more confident in doing some personal exercises on these and improving my skills […]
Month: November 2023
Character Creation
In this blog post, we’ll mainly just be looking at the process of me creating or struggling trying to create the model through Blocking, Sculpting, Retopology and the UV unwrapping. Firstly, I would like to look into the pipeline in the 3D aspects of how it’s created. PIPELINE I firstly just looked up videos of […]
Creating Walks and Run Cycles
In this blog post, It’ll just be mainly the step by step process along with the reference videos I’ve used. I’m struggling to use Toon Boom so I was allowed to use Clip, I’ve tried out toon boom for all the class exercises and to be honest it just didn’t tickle the right places of […]
Run Cycles/Personality Run Cycles[WEEK 4+5]
From this week, I have realised I’m leaning more of the 2D animation so I spent most of my time focusing on those exercises than 3D which I kind of just looked over and took notes. Here below is the keyframes of a basic run which I did a really awful drawing of in Toonboom. […]