Rigging with Armatures [WEEK 8]

For this week, I was handed a file of a robot that needed bones. Adding the bones/armatures didn’t take long, I made sure to name them so that I knew the bones were on the vertex assign list. Some how, one of the orbit bones didn’t show up, I couldn’t really figure out why so I just added another bone and named it orbit 4 and that fixed most of the problem.

This was completed in class, as soon as I got home I decided to reset my laptop. Forgot about the file so bozo got deleted. I decided to redo this and this is just a collection of pictures again of the process with minimum text ☻.

 

BONES

 

VERTEX

This is something new where we can now select which parts of the model is connected to certain bones, wish we new about this before during our model for a previous module. Firstly parenting them together with empty groups.

 

BONES INTO CONTROLLERS

First is was just unticking a box for our ‘master’ control and connecting the two main armatures from the two unconnected bones to it. This just allows us to move this around which will then affect the other bones to follow along.

Then to just make them into empties/controllers. I go into pose mode and play around with the bone properties to change the look and object data properties to spice up the colour.

 

CONSTRAINTS

I don’t even know what to type here, constraints of the bone? This basically allows us to make life easier by mirroring rotations and many other options that I haven’t explored yet. Another thing is saving a default pose or any other pose making it easier to reset.

 

IK

Fk is the movement of one bone while IK is movement of one bone but it allows the other bones to follow it, something I’m familiar with since when I was younger I’d use 3D dolls online to create poses and the connected areas would move along to one bone, it helps make it stay roughly the same volume without having to extend the connecting bones.

This is the thing I’ve set up, now I will attempt simple rig on my cake. I now slightly regret not having arms as they are so fun to play around in my animated short but live laugh love.

WEIGHT PAINTING

I’ve also lost that file so I’m just gonna sleep. The basic is selecting certain bones and painting red on the areas where it’s most affected bone. I don’t know how I’ll ever properly recover from this lost file but have a video to show that I understand how it works.

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