Giving 3D characters personality, this seriously helps with making things less awkward and stiff overall making everything appear more natural. So we were handed a ball with a tail to help give it more personality through secondary animation. Process of creating this was breaking this into 2 section, ball go vroom and ball bounce. I animated the ball zooming across to then focus on the tail action, I think I should’ve just spent my time animating the ball then the tail. Oh well, I’ll just have to remember this in the future.
I finished up the task and just didn’t try to be extra with too much of the movement since I’m still dog water with Blender, overall, pretty fun.