Escape : Further Development [WEEK 3.5]

As mentioned before in the previous post, we managed to get 4/5 members in the vc to continue on planning and the design aspects of our story, we went back to the plot since we did have a small problem with the beginning. As we reworked it, this was the final idea that Jessica has so very kindly typed out for us. With this updated store I would need to go back over the storyboard and change a few areas.

After, we went over was our character design for the final time, for most of us we all had some colour on the designs, we already spoke a little about which design and colour we liked from each yesterday. We also spoke about the backgrounds and props that’ll be included, Jessica had typed a small list up while we spit out some ideas, we had selected one of the props to be our own individual focus. I chose the till since I said it, I really don’t know why I chose something that’s a little complicated for my brain, maybe just a challenge to get better at Blender.

The call wasn’t that long as we just made sure we were doing the work and checking up on each other. Zoe typed out what we need roughly done by Wednesday as we plan on doing another VC to pick out a final layout for the interior design and look over the props, mainly what I want to pay attention to is the character we try to do in Blender.

FINALISED STORYBOARD

As the role of drawing the final storyboard, I wanted to get this done as soon as I can so I could spend more time on the designs.

CHARACTER DESIGN

2D DESIGNING PROCESS

With the character design, I decided to go back to the design and add some more depth and design details to some low poly cake references. I also made sure to do a 360 view of the design in which I could use as a reference. The main thing I want to try was making it look 3D first, I personally believe this helps with the painting detail aspect before doing it in Blender.

3D BLENDER PROCESS

Instead of just making the base of the cake with symmetrical sides, I decided to spice it up by lifting some edges to give it some odd height similar to my drawing.

With the completed model, I went ahead and applied some simple material so I can see if the design needs more tweaking or that if I needed to go back into 2D and try and make it look like a cake. I think it does but the missing details is the hand drawn texture will probably help make it look like food rather than some dough slapped together. I most likely would go over this in our call on Wednesday and see how we would achieve it either through Blender texture painting or 3D substance painter.

ENVIRONMENT

As I create the first background, I soon find the overall layout boring. without spending any more time I went ahead and did another layout.

For my second layout I decided to include the window with a small shelf to give it more space to display bakery food, again not quite happy with the result but it’s better than the last one. Maybe creating environments in blender would be easier as I can rotate the space and check for details. We did plan on doing a vc on Wednesday as mentioned to figure out a final background layout.

PROP

For now, I only collected a few images of different tills registers I found only. I wasn’t sure if we’d been leaning towards some older designs or more modern. Personally I like the modern look as it’s simple but I’m unsure if a lot of people have seen enough of the modern ones to realise what it is, probably need to discuss this idea with my group. In reality for me there isn’t much design work I could do around this, it’s mainly just selecting a style and recreating it in Blender. Therefore, obviously I went in and did some practise on the modelling in Blender.

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