I started with the teeth and then the head, I think I understand how to create seams on simple shapes therefore I did everything before touching on the tail and mane which made me shed a single tear bringing back memories of retopology.





After setting up the UV Map, I looked at the different islands to select which ever ones to straighten them up to take up less space. As feedback from my previous assignment my UV was mediocre so I want to try and improve that in this assignment.
Due to some mistakes, I had skipped a step so i had to redo the UV Map but in the end, I’ve completed this and now I just have to add on details and bring it into Substance Painter.


PROP

This was much easier compare as it had many easier shape to work with. I wish we were told about retopology before sculpting but here we are.