This is basically the final result for my animation in which I’ll be handing in. Overall, this took me around 4 days and as mentioned before I wished I had spent longer on this to add in details and make some areas appear less stiff. Comparing this to my animatic and storyboard, I could tell […]
Month: December 2022
Self Reflection [ASSIGNMENT 2 -3D Digital Literacy]
Just after getting use to blender’s edit mode, I was happy enough to move onto sculpting in blender but through this whole process, I’ve went through many emotions. I would complete different process of the sculpt either perfectly fine or just sitting here zoning out not knowing where to go on from a mistake or […]
Animation Progress [WEEK 12/13]
So my plan now is to try and get the scenes all outlined and hopefully some coloured/toned just for a clearer visual from the background. Recently I had just finished my 3D work so for the next few days I’ll be speed running these. This is what my first outlined scene looks like. I tried […]
PIXIU [WEEK 12]
I added in the money in the scene, it didn’t take long to create in blender so create most of the details I exported this to substance painter. This is what the final scene looks, I just need to upload this to SketchFab. SKETCHFAB Trying to drag in individual files didn’t work so I had […]
Posing My Character [WEEK 12]
From the past tutorials, I started creating armatures for this and this is roughly what it looks like. Comparing this to the alien sculpt. the anatomy is change slightly to suit my character, I’m hoping that it works. No, it didn’t work so I had to redo my bones and that some things weren’t moving […]
Detail & Substance Painter [WEEK 12]
To start this, I added the Mulltires modifier and sub divide it up to 3, anywhere above that number made my laptop become constipated. Slapped on some small clothing dents and fixing up the swirls, that was the end of this. I plan on adding most of my details through painting them on anyway. With […]
Starting rough animation [WEEK 11]
I have started my animation through Clip Studio Paint instead of Krita due to the lag and bugs. I still would recommend Krita as a starting program as I did my past animations in that program and most of them were pretty successful. I did mention doing my backgrounds but I intend to now do […]
Self Reflection [ASSIGNMENT 1 -Animation Studio]
Through my first assignment in this module, I was not expecting to create a blog but through this, it kept me working as I can see what progress my classmates are up to and currently typing this up I can see that I’m somewhere in the middle but I do realise I’m slightly behind in […]
Prop Design & Creation [WEEK 11/12]
DESIGNING Along with the new design, I had to recreate a prop list but I decided take some from the previous ideas and then selecting 2 to design. My current list of items are : Fruit basket full of old Chinese currency (Qian), Satchel, an umbrella, a suitcase spilling Qian out of the sides . […]
UV Mapping [WEEK 11]
I started with the teeth and then the head, I think I understand how to create seams on simple shapes therefore I did everything before touching on the tail and mane which made me shed a single tear bringing back memories of retopology. After setting up the UV Map, I looked at the different islands […]