As mentioned before, due to the redesign I’m slightly behind. Instead of having lots of text in this blog post, it’ll be mainly images of just the process. Enjoy. Back teeth created through a long cylinder than was twisted and pulled just like the lips then adjusted through scrape, inflate and pulled to shape. Up […]
Month: November 2022
World Building : Animatic [WEEK 9]
As I started using Krita for my animatic, it hurt me physically to go on and use it so I started cutting out certain pieces and exporting them into a transparent png file to send to my phone so I can edit it into some type of animatic. Here is what it looks on krita […]
Retopology [WEEK 9]
I struggled with this week’s lesson, I didn’t know what I was doing or if I was connecting the pieces correct. In short, we create a shell around our model in quads so we can add on texture. Due to my redesign, I’m slightly behind in my creature sculpt so I didn’t complete the whole […]
World Building : Room Designing Blender[WEEK 9]
Due to the absence of tutors, we planned a discord call from home. Mostly everyone was in this call apart from two people due to school Wi-Fi being useless, I had let them known I’ll take some small notes of the call for everyone who was absent and for everyone as a reminder, originally, I […]
Animatics & Secondary Actions [WEEK 9]
As noted, tutors are absent due to the strike. We were still provided work on blackboard to work on. I looked into the folder and today I’ll be spending some time focusing on animatics and secondary action in animation. I looked in some videos online mainly YouTube that has many videos explaining animation techniques . […]
Character Design Part 2 [WEEK 8]
With my character design, I just have to now create a front, sides and back view of the design for me to reference while sculpting in Blender. I decided to look into some videos which have some similar aspects in design or material. Firstly, I looked into clothes, I probably won’t use this technique for […]
Storyboarding & Animating with forms [WEEK 8]
Animating a ball was easy enough as we are just transforming the ball around the canvas and giving it some squish and pull, to start getting more advance in animation. We explored animating the flour sack jumping, I animated a quick rough animation by firstly plotting down the main points. I then started in some […]
World Building : Story Boarding [WEEK 8]
With our selected parts, I started typing up the lines for the storyboard. I had Chloë’s storyboard from ages ago, since it was super quick and brief there isn’t many specific detail but it’s a good reference for the background and some props around. I stole a quick template from google and slipped in the […]
Blocking A Character [WEEK 8]
We were introduced to the basic shapes that are combined to create the anatomy for a humanoid character. Most of which are create from spheres, some parts could be created through cylinder but again this is all up to personal preferences. Below are just some images me creating half a body. I had went into […]