World Creation [WEEK 4]

On Thursday, one of the warm up for our continuation of the world creation was to take a prop and add as much detailed as we could through shading with the given time 40 minutes. I looked from a gun for reference and started sketching it out before adding details and here is the result, from looking around my classmate’s work, I became unsatisfied with what I’ve created as most of them had used texture in their props while mine was pretty smooth and clean (makes sense since it’s a gun). Therefore, when I got home. I tried this exercise again but with something similar.

Instead of spending more time to finish this, I decided to move on and start a tonal background study but mainly focusing on the light. The result  just looks better than the smooth shading as it’s a prop and usually a prop drawn by itself with smooth shading looks boring. From prop artist I’ve seen that draws mainly desserts they have some obvious brush textures when looked up close but smooth when looked further away, but again, this was inspired by classmates around me who was using texture in their prop drawings.

 

TONAL STUDIES – BACKGROUNDS

In my opinion, these two studies are super ugly and not interesting. I think it’s because I don’t have any good references and I kind of rushed these. I will most likely redo them with references and better lighting in the future (pictures below if I do) but right now these are just very rough background ideas for my group.

Going back to the roots, I started thumbnailing a bunch for the ‘rebel hideout’ before selecting one and rendering the piece in greyscale. Added lighting and that was the end of doing this tonal study. compare to the other two. I’m much more happier, found this way was much more efficient on getting design and ideas onto paper and getting an overall piece.

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