Adobe had this program that we can use to create textures which gives it the heights, lumps and bits as well provide us better quality of materials such as leather, gold and wood etc. I was provided a already created hammer through Blender to export as a FBX file. I opened Substance Painter and lost […]
Month: October 2022
World Creation : Characters [WEEK 5]
Following from the character designs, I started creating some a while ago (here) to which I carried forward into digital and added in some colour. Looking at this, it gives of a more medieval fantasy so I went with another design that I whipped up. This character ‘sheet’ was created before I looked into more […]
Character [WEEK 5]
In today’s lecture, we looked further into character design. I looked into the shapes and form of the characters and what they do for the character such as portraying that the character is good or evil depending on the curves and bends. How some designs are simplified for hand drawn animation compare to 3D render. […]
World Creation [WEEK 4]
On Thursday, one of the warm up for our continuation of the world creation was to take a prop and add as much detailed as we could through shading with the given time 40 minutes. I looked from a gun for reference and started sketching it out before adding details and here is the result, […]
UV Mapping and Texturing [WEEK 4]
UV was just newly introduced to me, this is basically when you unfold the 3D shape into a flat surface and add in texture/materials. The earliest UV template I was introduced was the Minecraft skin creation so I know at least the basics I’d say. We did two exercises using UV, one by using a […]
Colour [WEEK 4]
In this week’s lesson, we looked into colour. What rule/pattern of colours can work together, what the colours mean and how overall the colours can create an aesthetically pleasing scene or artwork, just before I got into the first exercise, I looked around for the past YouTube video that I watched that sort of helped […]
3D Modelling [WEEK 3]
DRINK This week, we are now expanding into some more interesting and complicated shapes, as well, create different like material such as transparent plastic as shown below for the drink. Interestingly, we had to start this with a sphere to which we cut in half and extrude to create the cup itself. I then closed […]
World Creation [World Controlled By Disney : WEEK 3]
From the previous task in World Creation, 2 from each group had to stand up then swapped around. I was one of the two from the group and moved. The new current group consist of Andrea, Ellen, Kaitlyn, Nicolle, Malcolm, Zoe and Myself working on the idea ‘World controlled by Disney‘, they had briefly shown […]
Tone & Value [WEEK 3]
In class we were taught the basics of how tone and value are used, I had already explored some of this in my previous homework. I understand the basics of using tones to capture light and forms from one another, something new about this was using the same colour from the brighter tones that were […]
Intro to 3D modelling [WEEK 2]
In class we had started off to make a skateboard, since I’m still not very confident in the 3D work I followed the tutorials given step by step. Overall, I’d stay it’s more difficult than I thought. I had to restart my skateboard’s board multiple times (mainly because the end parts were always pointy ) […]